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GAMC 2019

About Conference


About conference

We invite all the participants across the world to attend the International Conference on Global Animation and Multimedia during December 2-3, 2019 Manila, PhilippinesThe theme of the conference is “Advanced computer applications towards digital transformation” and to encourage young minds and their research abilities by providing an opportunity to meet the experts in the field of Global Animation and Multimedia. GAMC 2019

Animation is the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics.

Why to attend Animation and Multimedia Conference?

Multimedia 2018 anticipates hundreds of delegates including international keynote lectures and oral presentations by renowned speakers and poster presentations by students, Exhibitions, and delegates all around the world which will craft a platform for global promotion and effective development in this field. It provides international networking and opportunities for collaborations with worldwide companies and industries Multimedia meetings.

This global event will be an excellent opportunity for the scientists, researchers, educators, professionals, practitioners, animators, graphic designers, software developers, artists, head of departments, professors, heads of innovation, brand managers, start-ups and innovators, tech providers, venture capitalists, and students. We are anticipating around 100+ speakers and over 200 delegates for this esteemed Congress. Animation and Multimedia Conferences 2019

 

Conference Highlights:

·         Animation

·         Computer Graphics & Animation

·         3D Printing

·         GPU Technology

·         Virtual Reality

·         Computer Games Design & Development

·         Image Processing

·         Computer Vision and Pattern Recognition

·         Modelling

·         Rendering

·         Simulation

·         Animation Industry

·         Multimedia

·         Multimedia Cloud and Big Data

·         Mobile Multimedia

·         Multimedia Applications

·         Multimedia IoT

·         Multimedia Systems & Services

·         Natural language processing & Tensor flow

·         Neural Networks

·         Multimedia Technologies in Healthcare

 

Sessions/Tracks

Track 1

Animation

Animation is the technique of photographing successive drawings or positions of puppets or models to form an illusion of movement when the film is shown as a sequence. Animation is a simulation of movement created by displaying a series of images, or frames. Cartoons on television are one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations. There are several code applications that enable you to make animations that you will display on a laptop monitor. The difference between animation and video is video takes continuous motion and breaks it up into discrete frames animation starts with independent photos and puts them together to create the illusion of continuous motion.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: European Society of Radiology, European Association for Signal Processing, Greek Association of Image Processing and Digital Media, Italian Association for Pattern Recognition, Russian Federation Association for Pattern Recognition and Image Analysis, Spanish Association of Pattern Recognition and Image Analysis, Swedish Society for Automated Image Analysis, Turkish Society for Image Analysis and Pattern Recognition

USA: IEEE Signal Processing Society, Association for Pattern RecognitionOpen BioImage Alliance, Imaging Science and Technology, Radiological Society of North-America, Photo-Optical Instrumentation Engineers, World Molecular Imaging Society, IEEE Denver Signal Processing Society, Special Interest Group of the Brazilian Computer Society, IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence

Asia-Pacific: IACSIT Graphic and Image Processing Society, Information Processing Society of Japan, Iranian Society of Machine Vision and Image Processing, Pattern Recognition and Machine Intelligence Committee of the Chinese Association of Automation, Hong Kong Society for Multimedia and Image Computing, Indian Unit for Pattern Recognition and Artificial Intelligence, Image and Vision Computing New Zealand, Pattern Recognition Association of South Africa, The Chinese Image Processing & Pattern Recognition Society

Track 2

Computer Graphics & Animation

Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for low bandwidth and faster real-time rendering needs. Computer Graphics is one of the leading aspects of Multimedia Technology. Computer Graphic development has been used in many areas like animation, movies, advertising, graphic design, and video games. This session deals with the novel topics and applications in Computer Graphics

Related conferences: 3rd International Conference on Computer Graphics & Animation, November 07-09, 2016 Las Vegas, USA; Global Summit and Expo on Multimedia & Applications, August 10-11, 2015 Birmingham, West Midlands, UK; 2nd International Conference and Expo on Computer Graphics & Animation, September 21-22, 2015 San Antonio, USA;

Related Societies:

Europe: Big Data Value Association, Euro Cloud, the European Association for e-Identity & Security, Big Data Europe Empowering Communities with Data Technologies, Big Data and Society, National Centre for Data Mining

USA: Legal Cloud Computing Association, IEEE Biometrics Council, Cloud Computing Association, IEEE Cloud Computing Community, International Association of Cloud and Managed Service Provider, Cloud Security Alliance, IEEE Big Data Community, Advanced Analytics Institute, Data Mining Section of INFORMS, National Centre for Data Mining, International Educational Data Mining Society, The Society of Data Miners: The professional body for data analytics, data science and data mining

Asia-Pacific: Digital Analytics Association, Cloud Computing Association, IAENG Society of Data Mining

Track 3

3D Printing

3D printing is one of the assorted processes used to incorporate a three-dimensional object. In 3D printing, preservative processes are used, in which consecutive layers of material are arranged down under computer control. These objects can be of almost any shape and are composed of a 3D model or another electronic data source. The technology is used in the fields of jewelry, footwear, engineering, architecture, industrial design, construction, automotive, aerospace, dental and geographic information systems, medical industries, education, civil engineering, and many others.

Related conferences: 3rd International Conference on Computer Graphics & Animation, November 07-09, 2016 Las Vegas, USA; Global Summit and Expo on Multimedia & Applications, August 10-11, 2015 Birmingham, West Midlands, UK; 2nd International Conference and Expo on Computer Graphics & Animation, September 21-22, 2015 San Antonio, USA;

Related Societies:

Europe: Computer and Communications Industry Association, European Telecommunications Network Operators' Association, European Network for Cyber Security

USA: Association for Computing Machinery, Association of Information Technology Professionals, Association of Shareware Professionals, Institute of Electrical and Electronics Engineers, Network Professional Association, Software Development Forum

Asia-Pacific: Asia-Pacific Association for Computer-Assisted Language Learning, Asia Pacific Distance and Multimedia Education Network, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning , Korea

Track 4

GPU Technology

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of pictures in very buffer storage intended for output to a display device. GPUs are utilized in embedded systems, mobile phones, personal computers, workstations, and game consoles.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

 

Europe: European Association for Computer Graphics, Greek Association of Image Processing and Digital Media.

USA: Institute of Electrical and Electronics Engineers, Network Professional Association, IEEE Computer Society Technical Committee on Multimedia Computing

 Asia-Pacific: Hong Kong Society for Multimedia and Image Computing, Hong Kong Australian Computer Society, Australia, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 5

Virtual Reality

Virtual reality used to depict a three-dimensional, computer-generated environment which can be explored and interacted by a person. The person becomes a part of that virtual world and able to perform a series of actions. It is also known as Immersive Multimedia. Virtual reality will be experienced by using a range of systems such as headsets and gloves. These are used to stimulate our senses in order to create the illusion of reality. Augmented and Mixed reality came into existence from VR. There are numerous applications for Virtual reality which include VR Technology for Engineering, Business Benefits of Virtual Reality in Industrial Manufacturing, VR and AR: Transforming the Automotive Industry, VR for Education, VR in the Medical Sector and so on.

Related conferences: 3rd International Conference on Computer Graphics & Animation, November 07-09, 2016 Las Vegas, USA; Global Summit and Expo on Multimedia & Applications, August 10-11, 2015 Birmingham, West Midlands, UK; 2nd International Conference and Expo on Computer Graphics & Animation, September 21-22, 2015 San Antonio, USA;

Related Societies:

Europe: Big Data Value Association, Euro Cloud, the European Association for e-Identity & Security, Big Data Europe Empowering Communities with Data Technologies, Big Data and Society, National Centre for Data Mining

USA: Legal Cloud Computing Association, IEEE Biometrics Council, Cloud Computing Association, IEEE Cloud Computing Community, International Association of Cloud and Managed Service Provider, Cloud Security Alliance, IEEE Big Data Community, Advanced Analytics Institute, Data Mining Section of INFORMS, National Centre for Data Mining, International Educational Data Mining Society, The Society of Data Miners: The professional body for data analytics, data science and data mining

Asia-Pacific: Digital Analytics Association, Cloud Computing Association, IAENG Society of Data Mining

Track 6

Computer Games Design & Development

Computer games are video games played on a personal computer when compared to dedicated video game console or arcade machine. Their defining aspects include a lack of any consolidated controlling authority, a bigger degree of user control over the gaming hardware and software used and commonly greater capacity in input, processing, and output.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: European Society of Radiology, European Association for Signal Processing, Greek Association of Image Processing and Digital Media, Italian Association for Pattern Recognition, Russian Federation Association for Pattern Recognition and Image Analysis, Spanish Association of Pattern Recognition and Image Analysis, Swedish Society for Automated Image Analysis, Turkish Society for Image Analysis and Pattern Recognition

USA: IEEE Signal Processing Society, Association for Pattern RecognitionOpen BioImage Alliance, Imaging Science and Technology, Radiological Society of North-America, Photo-Optical Instrumentation Engineers, World Molecular Imaging Society, IEEE Denver Signal Processing Society, Special Interest Group of the Brazilian Computer Society, IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence

Asia-Pacific: IACSIT Graphic and Image Processing Society, Information Processing Society of Japan, Iranian Society of Machine Vision and Image Processing, Pattern Recognition and Machine Intelligence Committee of the Chinese Association of Automation, Hong Kong Society for Multimedia and Image Computing, Indian Unit for Pattern Recognition and Artificial Intelligence, Image and Vision Computing New Zealand, Pattern Recognition Association of South Africa, The Chinese Image Processing & Pattern Recognition Society

Track 7

Image Processing

Image processing is an approach to convert an image into digital form and implement some operations on it, in order to get an intensify image or to extract some useful information from it. The multimedia conference covers the areas like still-image coding, Stereoscopic and 3-D coding, 3d Imaging, Image segmentation, Medical Imaging, Image scanning, display, printing novel topics.

Related conferences: 3rd International Conference on Computer Graphics & Animation, November 07-09, 2016 Las Vegas, USA; Global Summit and Expo on Multimedia & Applications, August 10-11, 2015 Birmingham, West Midlands, UK; 2nd International Conference and Expo on Computer Graphics & Animation, September 21-22, 2015 San Antonio, USA;

Related Societies:

Europe: European Association for Computer Graphics, Greek Association of Image Processing and Digital Media.

USA: Institute of Electrical and Electronics Engineers, Network Professional Association, IEEE Computer Society Technical Committee on Multimedia Computing

 Asia-Pacific: Hong Kong Society for Multimedia and Image Computing, Hong Kong Australian Computer Society, Australia, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 8

Computer Vision and Pattern Recognition

Computer vision, Pattern recognition, and the multimedia area have growth briskly during the past decade since there is an expanding need for semantically understanding the content of image and video data from the predominant images and videos sharing associations such as Flickr, Facebook, YouTube, etc. However, the conduct of vision and multimedia understanding system is heavily vulnerable to the choice of data representation. The output of computer vision is a depiction or an interpretation or some quantitative assessment of the structures in the 3D scene, video coding and streaming in support of vision applications, vision-directed compression.  

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: Computer and Communications Industry Association, European Telecommunications Network Operators' Association, European Network for Cyber Security

USA: Association for Computing Machinery, Association of Information Technology Professionals, Association of Shareware Professionals, Institute of Electrical and Electronics Engineers, Network Professional Association, Software Development Forum

Asia-Pacific: Asia-Pacific Association for Computer-Assisted Language Learning, Asia Pacific Distance and Multimedia Education Network, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 9

Modeling

Modeling is the representation of an object or phenomena, which is used by simulation. Models may be mathematical, physical, or logical representations of a system, entity, phenomenon, or process. Models are, in turn, used by simulation to predict a future state. It is a discipline for developing a level of understanding of the interaction of the parts of a system, and of the system as a whole.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: European Association for Computer Graphics, Greek Association of Image Processing and Digital Media.

USA: Institute of Electrical and Electronics Engineers, Network Professional Association, IEEE Computer Society Technical Committee on Multimedia Computing

 Asia-Pacific: Hong Kong Society for Multimedia and Image Computing, Hong Kong Australian Computer Society, Australia, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 10

Rendering

Rendering refers to the process of building output files from computer animations. When an animation renders, the animation program takes the various components, variables, and actions in an animated scene and builds the final viewable result. Render can be an individual image or a series of images saved individually or sequenced into video format.

Related conferences: 3rd International Conference on Computer Graphics & Animation, November 07-09, 2016 Las Vegas, USA; Global Summit and Expo on Multimedia & Applications, August 10-11, 2015 Birmingham, West Midlands, UK; 2nd International Conference and Expo on Computer Graphics & Animation, September 21-22, 2015 San Antonio, USA;

Related Societies:

Europe: Computer and Communications Industry Association, European Telecommunications Network Operators' Association, European Network for Cyber Security

USA: Association for Computing Machinery, Association of Information Technology Professionals, Association of Shareware Professionals, Institute of Electrical and Electronics Engineers, Network Professional Association, Software Development Forum

Asia-Pacific: Asia-Pacific Association for Computer-Assisted Language Learning, Asia Pacific Distance and Multimedia Education Network, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning , Korea

Track 11

Simulation

Simulations are abstractions of reality. It is defined as the process of creating a model of an existing or proposed system in order to identify and understand those factors which control the system to predict the future behavior of the system. Simulation is a powerful and important tool because it provides a way in which alternative designs, plans, and policies can be evaluated without having to experiment on a real system, which may be prohibitively costly, time-consuming, or simply impractical to do.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: Big Data Value Association, Euro Cloud, the European Association for e-Identity & Security, Big Data Europe Empowering Communities with Data Technologies, Big Data and Society, National Centre for Data Mining

USA: Legal Cloud Computing Association, IEEE Biometrics Council, Cloud Computing Association, IEEE Cloud Computing Community, International Association of Cloud and Managed Service Provider, Cloud Security Alliance, IEEE Big Data Community, Advanced Analytics Institute, Data Mining Section of INFORMS, National Centre for Data Mining, International Educational Data Mining Society, The Society of Data Miners: The professional body for data analytics, data science and data mining

Asia-Pacific: Digital Analytics Association, Cloud Computing Association, IAENG Society of Data Mining

Track 12

Animation Industry

Animation, itself is an industry spreading various options to develop and explore different factors of everyday life. The countries holding the ball in the animation market are Korea, France, Japan, Britain, China, Germany, Canada, etc. The demand for animation has made a commendable increase in targeted broadcasting hours by cable and satellite TV. Alongside the demand for the animation to a powerfully immersive experience like VR and AR is increasing exponentially.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: European Society of Radiology, European Association for Signal Processing, Greek Association of Image Processing and Digital Media, Italian Association for Pattern Recognition, Russian Federation Association for Pattern Recognition and Image Analysis, Spanish Association of Pattern Recognition and Image Analysis, Swedish Society for Automated Image Analysis, Turkish Society for Image Analysis and Pattern Recognition

USA: IEEE Signal Processing Society, Association for Pattern RecognitionOpen BioImage Alliance, Imaging Science and Technology, Radiological Society of North-America, Photo-Optical Instrumentation Engineers, World Molecular Imaging Society, IEEE Denver Signal Processing Society, Special Interest Group of the Brazilian Computer Society, IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence

Asia-Pacific: IACSIT Graphic and Image Processing Society, Information Processing Society of Japan, Iranian Society of Machine Vision and Image Processing, Pattern Recognition and Machine Intelligence Committee of the Chinese Association of Automation, Hong Kong Society for Multimedia and Image Computing, Indian Unit for Pattern Recognition and Artificial Intelligence, Image and Vision Computing New Zealand, Pattern Recognition Association of South Africa, The Chinese Image Processing & Pattern Recognition Society

Track 13

Multimedia

Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video, and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia communication represents information in a compelling, creative way that helps many different types of learners incorporate the data. Infographics are the best example of multimedia communication. Large images are set up like posters and have text, graphs, charts statistics and images that present information. Visual learners who use these graphs, charts, and images are capable to get just as much from the info graph as learners who target on numbers who, for instance, hone in on the statistics. Multimedia Communication & Networking focuses on Real-time protocols, Resource-adaptive systems, Wireless multimedia, Multimedia streaming, Cloud-based multimedia, and advanced topics.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: Big Data Value Association, Euro Cloud, the European Association for e-Identity & Security, Big Data Europe Empowering Communities with Data Technologies, Big Data and Society, National Centre for Data Mining

USA: Legal Cloud Computing Association, IEEE Biometrics Council, Cloud Computing Association, IEEE Cloud Computing Community, International Association of Cloud and Managed Service Provider, Cloud Security Alliance, IEEE Big Data Community, Advanced Analytics Institute, Data Mining Section of INFORMS, National Centre for Data Mining, International Educational Data Mining Society, The Society of Data Miners: The professional body for data analytics, data science and data mining

Asia-Pacific: Digital Analytics Association, Cloud Computing Association, IAENG Society of Data Mining

Track 14

Multimedia Cloud and Big Data

Multimedia plays a vital role in the smarter cities eco-system due to the huge presence of multimodal sensors and smart objects in the environment, increased multimedia collaboration among different organizations, and real-time media sharing between socially-connected people. Consequently, high volume of sensorial media, social media, M2M data, IoT data, open data, and mobile phone data become available in smarter cities, which need effective processing, analysis, and sharing in order to make them useful by the citizens, city government, and businesses. The capture, process, and analysis of such media data require a rich pool of on-demand resources, massive computation capability, and scalable infrastructure that is hardly supported by traditional multimedia computing facilities. Cloud computing Events Conferences fits well as an enabling technology in this scenario as it provides a flexible stack of computing, storage, and software services at low cost. As a result, we are witnessing a paradigm shift toward multimedia cloud computing (MCC), where the computationally-intensive components of multimedia systems, services, and applications are moving onto the cloud, and the end user’s mobile device is being used as an interface for accessing those services.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: Computer and Communications Industry Association, European Telecommunications Network Operators' Association, European Network for Cyber Security

USA: Association for Computing Machinery, Association of Information Technology Professionals, Association of Shareware Professionals, Institute of Electrical and Electronics Engineers, Network Professional Association, Software Development Forum

Asia-Pacific: Asia-Pacific Association for Computer-Assisted Language Learning, Asia Pacific Distance and Multimedia Education Network, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning , Korea

Track 15

Mobile Multimedia

Versatile Multimedia has turned into a necessary piece of our lives. An unlimited assortment of mixed media administrations like voice, email, texting, interpersonal organizations, portable installment and exchanges, versatile video conferencing, or video and sound gushing has effectively molded the desires towards current cell phones, base, and administrations. Inside the most recent five years, portable mixed media has turned into the acknowledged standard, driven by improvements in end-client gadgets, radio systems, and backend administrations. In any case, numerous open research questions stay, from constrained battery life to heterogeneous information sorts, increments in nature of administration, setting mindful adjustment to the earth, or the ever-introduce security and protection issues.

Related conferences: 3rd International Conference on Computer Graphics & Animation, November 07-09, 2016 Las Vegas, USA; Global Summit and Expo on Multimedia & Applications, August 10-11, 2015 Birmingham, West Midlands, UK; 2nd International Conference and Expo on Computer Graphics & Animation, September 21-22, 2015 San Antonio, USA;

Related Societies:

Europe: European Association for Computer Graphics, Greek Association of Image Processing and Digital Media.

USA: Institute of Electrical and Electronics Engineers, Network Professional Association, IEEE Computer Society Technical Committee on Multimedia Computing

 Asia-Pacific: Hong Kong Society for Multimedia and Image Computing, Hong Kong Australian Computer Society, Australia, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 16

Multimedia Applications

Multimedia is a special domain. In the past ten years, we've got witnessed revolutionary changes in both hardware and software. Today, computers, digital cameras, and even cell phones equipped with optical scanners will "see" and "hear" various styles of objects, pictures, and sound, and "display", "say" and "convey" info to individuals on a website and at remote locations via different multimedia devices.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: European Society of Radiology, European Association for Signal Processing, Greek Association of Image Processing and Digital Media, Italian Association for Pattern Recognition, Russian Federation Association for Pattern Recognition and Image Analysis, Spanish Association of Pattern Recognition and Image Analysis, Swedish Society for Automated Image Analysis, Turkish Society for Image Analysis and Pattern Recognition

USA: IEEE Signal Processing Society, Association for Pattern RecognitionOpen BioImage Alliance, Imaging Science and Technology, Radiological Society of North-America, Photo-Optical Instrumentation Engineers, World Molecular Imaging Society, IEEE Denver Signal Processing Society, Special Interest Group of the Brazilian Computer Society, IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence

Asia-Pacific: IACSIT Graphic and Image Processing Society, Information Processing Society of Japan, Iranian Society of Machine Vision and Image Processing, Pattern Recognition and Machine Intelligence Committee of the Chinese Association of Automation, Hong Kong Society for Multimedia and Image Computing, Indian Unit for Pattern Recognition and Artificial Intelligence, Image and Vision Computing New Zealand, Pattern Recognition Association of South Africa, The Chinese Image Processing & Pattern Recognition Society

Track 17

Multimedia IoT

Internet of Things (IoT) systems cannot successfully realize the notion of ubiquitous connectivity of everything if they are not capable to truly include ‘multimedia things’. However, the current research and development activities in the field do not mandate the features of multimedia objects, thus leaving a gap to benefit from multimedia content based services and applications. In this paper, we analyze this issue by contemplating the concept of IoT and drawing an inspiration towards the perspective vision of ‘Internet of Multimedia Things’ (IoMT). Therein, we introduce IoMT as a novel paradigm in which smart heterogeneous multimedia things can interact and cooperate with one another and with other things connected to the Internet to facilitate multimedia-based services and applications that are globally available to the users. Some applications and use-cases for IoMT are presented to reflect the possibilities enabled by this new paradigm. An IoMT architecture is then presented which is segregated into four distinct stages; (i) multimedia sensing, (ii) reporting and addressability, (iii) multimedia-aware cloud, and (iv) multi-agent systems. Instead of proposing specific technical solutions for each individual stage of the presented architecture, we survey the already existing technologies, providing a synthesis for the realization of the vision of IoMT. Subsequently, various requirements and challenges, as well as the feasibility of existing solutions for each stage of proposed IoMT architecture, are comprehensively discussed.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: European Association for Computer Graphics, Greek Association of Image Processing and Digital Media.

USA: Institute of Electrical and Electronics Engineers, Network Professional Association, IEEE Computer Society Technical Committee on Multimedia Computing

 Asia-Pacific: Hong Kong Society for Multimedia and Image Computing, Hong Kong Australian Computer Society, Australia, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 18

Multimedia Systems & Services

Multimedia Systems and Services talks about the essential qualities of mixed media archive taking care of, programming, security, human PC interfaces, and mixed media application administrations. The general objective of the track is to give a wide comprehension of media frameworks and applications in a coordinated way. A client appreciates a sight and sound application just if all bits of the end-to-end arrangement fit together. This implies an interactive media application and its UI must be created in a coordinated manner with basic sight and sound middleware, working frameworks, systems, security, and mixed media gadgets.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: European Society of Radiology, European Association for Signal Processing, Greek Association of Image Processing and Digital Media, Italian Association for Pattern Recognition, Russian Federation Association for Pattern Recognition and Image Analysis, Spanish Association of Pattern Recognition and Image Analysis, Swedish Society for Automated Image Analysis, Turkish Society for Image Analysis and Pattern Recognition

USA: IEEE Signal Processing Society, Association for Pattern RecognitionOpen BioImage Alliance, Imaging Science and Technology, Radiological Society of North-America, Photo-Optical Instrumentation Engineers, World Molecular Imaging Society, IEEE Denver Signal Processing Society, Special Interest Group of the Brazilian Computer Society, IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence

Asia-Pacific: IACSIT Graphic and Image Processing Society, Information Processing Society of Japan, Iranian Society of Machine Vision and Image Processing, Pattern Recognition and Machine Intelligence Committee of the Chinese Association of Automation, Hong Kong Society for Multimedia and Image Computing, Indian Unit for Pattern Recognition and Artificial Intelligence, Image and Vision Computing New Zealand, Pattern Recognition Association of South Africa, The Chinese Image Processing & Pattern Recognition Society

Track 19

Natural language processing & Tensor flow

Natural Language Processing (NLP) is the capacity of a computer program to comprehend human discourse as it is talked. NLP is a part of manmade brainpower. The advancement of NLP applications is testing since PCs customarily expect people to "talk" to them in a programming dialect that is exact, unambiguous and very organized or, maybe through a predetermined number of obviously articulated voice orders. Human discourse, in any case, is not generally exact - it is regularly equivocal and the etymological structure can rely upon numerous intricate factors, including slang, territorial tongues, and social setting.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: Big Data Value Association, Euro Cloud, the European Association for e-Identity & Security, Big Data Europe Empowering Communities with Data Technologies, Big Data and Society, National Centre for Data Mining

USA: Legal Cloud Computing Association, IEEE Biometrics Council, Cloud Computing Association, IEEE Cloud Computing Community, International Association of Cloud and Managed Service Provider, Cloud Security Alliance, IEEE Big Data Community, Advanced Analytics Institute, Data Mining Section of INFORMS, National Centre for Data Mining, International Educational Data Mining Society, The Society of Data Miners: The professional body for data analytics, data science and data mining

Asia-Pacific: Digital Analytics Association, Cloud Computing Association, IAENG Society of Data Mining

Track 20

Neural Networks

An Artificial Neural Network (ANN) is a data preparing worldview that is propelled by the way organic sensory systems, for example, the mind, process data. The key component of this worldview is the novel structure of the data handling framework. It is made out of an expansive number of very interconnected preparing components (neurons) working as one to take care of particular issues. ANNs, similar to individuals, learn by illustration. An Artificial Neural Network is designed for a particular application, for example, design acknowledgment or information arrangement, through a learning procedure. Learning inorganic frameworks includes changes in accordance with the synaptic associations that exist between the neurons.

Related conferences: 4th Global Summit and Expo on Multimedia & Artificial Intelligence, July 19-21, 2018 Rome, Italy;3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017 Holiday Inn Lisbon – continental, Lisbon, Portugal;5th Global Summit and Expo on Multimedia, Blockchain & Artificial Intelligence Technology, Berlin, Germany;

Related Societies:

Europe: Computer and Communications Industry Association, European Telecommunications Network Operators' Association, European Network for Cyber Security

USA: Association for Computing Machinery, Association of Information Technology Professionals, Association of Shareware Professionals, Institute of Electrical and Electronics Engineers, Network Professional Association, Software Development Forum

Asia-Pacific: Asia-Pacific Association for Computer-Assisted Language Learning, Asia Pacific Distance and Multimedia Education Network, International Association of Computer Science and Information Technology, Korea, Association of Multimedia-Assisted Language Learning, Korea

Track 21

Multimedia Technologies in Healthcare

Recent years have supported the revolutionary development brought by multimedia & AI technologies. These changes can advance many practices and industries, and health is no exception. The miraculous changes in healthcare also brought many research opportunities in an immense spectrum of application domains, such as eHealth, health data quality assessment, personalized health with sensor data, cross-source learning for better lifestyles and health information visualization.

Related conferences: 5th International Conference and Expo on Computer Graphics & Animation, September 26-27, 2018 | Montreal | Quebec | Canada; International Conference on 3D Printing Technology and Innovations, July 05-06, 2017 Frankfurt, Germany; 4th International Conference and Expo on Computer Graphics & Animation, September 25-26, 2017 Berlin, Germany;

Related Societies:

Europe: European Society of Radiology, European Association for Signal Processing, Greek Association of Image Processing and Digital Media, Italian Association for Pattern Recognition, Russian Federation Association for Pattern Recognition and Image Analysis, Spanish Association of Pattern Recognition and Image Analysis, Swedish Society for Automated Image Analysis, Turkish Society for Image Analysis and Pattern Recognition

USA: IEEE Signal Processing Society, Association for Pattern RecognitionOpen BioImage Alliance, Imaging Science and Technology, Radiological Society of North-America, Photo-Optical Instrumentation Engineers, World Molecular Imaging Society, IEEE Denver Signal Processing Society, Special Interest Group of the Brazilian Computer Society, IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence

Asia-Pacific: IACSIT Graphic and Image Processing Society, Information Processing Society of Japan, Iranian Society of Machine Vision and Image Processing, Pattern Recognition and Machine Intelligence Committee of the Chinese Association of Automation, Hong Kong Society for Multimedia and Image Computing, Indian Unit for Pattern Recognition and Artificial Intelligence, Image and Vision Computing New Zealand, Pattern Recognition Association of South Africa, The Chinese Image Processing & Pattern Recognition Society

Market Analysis

Today’s Market Study Global Animation and Multimedia   

The global animation market is projected to witness a compound annual growth rate of 4.79% during the forecast period, reaching a total market size of US$404.83 billion in 2023 from US$305.75 billion in 2017. Growing communication and technology industry across the globe is fuelling the entry of many new animation tools into the market. Availability of a wide range of tools in the market is spurring their adoption among various end-user industries which are boosting their market growth. Growing competition across industries is leading to the adoption of new and innovative ways of advertising. Rapidly growing media and entertainment industry are also increasing the adoption of advanced animation tools by the industry players to offer high quality animated videos and films to their audience, thus augmenting the growth of this market. Continuous advancements in technology and expansion of 3D and 4D technologies can be seen as a major growth opportunity for this market. However, issues like piracy and a shift from renting to free streaming over the internet can restrain the market growth to some extent.

                                       

Geographically, North America holds a major share in the global animation market owing to the presence of a large number of market players in this region. Flourishing media and entertainment industry in this region is also supporting the growth of this market in this region. The market in the Asia Pacific is anticipated to grow at the highest growth rate over the projected period on account of growing industries and increasing investments by market players into research and development in this region.

Firstly, the report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentations which have been covered as part of the report. Next, the section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Animation. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.

Past Conference Report

Past Conference Report

Computer Graphics & Animation 2018

Computer Graphics & Animation 2018 Report

The 5th International Conference and Expo on Computer Graphics & Animation was organized greatly, during September 26-27, 2018 | Montreal | Quebec | Canada.

The conference was organized around the theme “Rendering the possibilities with Computer Graphics & Animation techniques” which comprised of 17 Tracks designed to offer comprehensive sessions that address current issues in the field of Computer Graphics & Animation. This world congress conference brought eminent scientists together from all the nations and in which many developments were discussed in depth to provide up-to-date information to the world. On the other hand, the meeting provided the best platform for young researchers to share their ideas and experiences.

The conference was started with a welcome message by Montreal’s Mayor Valérie Plante, the keynote speech by Jos Stam, Adjunct Professor, University of Toronto, Canada, Plenary talk with Marina L Gavrilova, Full Professor, University of Calgary, Canada. A special session on Entertainment and the future of Virtual Reality by Awane Jones, CEO of Phenomena, Canada. After that David Wortley ,Founder and CEO of 360in360 Immersive Experiences, UK; Fatemeh Alijani ,Architect, Zista D.S. Consulting Engineers ,Iran; Evgeny Rodygin ,Graphics Developer, Artec3D, Russian Federation ,Russia; Gregory Ducatel ,Global Head of Software, Mill Film, Montreal, Canada; Roman Sementsov ,Graphics Developer, Artec3D, Russian Federation ,Russia; Irving Cruz-Matías ,Professor, University of Monterrey, Mexico; David Xu ,Professor, Regent University ,USA followed by oral presentations.

It’s really an honor to have the speakers from all over the world and it’s been a great moment to hear on different research papers at the time of oral presentations and also young research fellows have given a great talk about the current impacts on Computer Graphics & Animation. Finally, the program has been closed with a panel discussion and certificate distribution.

We will get back to you all with Global Animation and Multimedia Conference, Initial Announcement and hope to see you all at our future conference.

For more information please visit: https://animationcongress.enggconferences.com/

 

To Collaborate Scientific Professionals around the World

Conference Date December 2-3, 2019

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